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SWPs: riding the crest of a wave |
SWPs: riding the crest of a wave Licensed or unlicensed, those games that permit players to use knowledge and skill against the machine- and other players – are thriving and look set to continue to do so. The SWP skill with prizes game has been something of a phenomenon, particularly in the UK, over recent years. The idea of using skill or knowledge to beat the machine and win prizes has proved extremely attractive to the coin-op playing public. And we have now entered the era of the tournament, where individuals can compete against others to win large cash prizes, making the genre even more appealing. Gamestec is also about to launch the official Deal Or No Deal UK tournament where players can win a jackpot of up to £ 1,000. Both Deal Or No Deal and Bullseye’s Star Prize will also be available as £ 1 price of play and £ 40 jackpot versions as well as the original 50p price of play and £ 20 jackpot game versions. This is due to the recent regulation changes regarding the Amusement Machine Licensed Duty fee.
Branded games also perform particularly well as certain brands are very recognizable and a strong brand will Seller itself. Players tend to be drawn to branded games, as they are familiar will the rules and game play. A game like Deal Or No Deal, which has been taken from a TV show, will attract a wider range of players because so many people already watch the show. Deal Or No Deal is no exception to this rule, Bell-Fruit’s Maria Kidulis told InterGame: In fact it is probably the best example of a compelling game show format making a successful crossover to SWP.” All the irresistible ingredients from the show – choosing boxes to eliminate while avoiding the big values, beating the banker, deciding whether to ‘Deal Or No Deal’ at each opportunities – are replicated in a package that also includes over 20,000 questions and the chance to win a cash prize. Bespoke commentary from TV host Noel Edmonds adds further authenticity. In the view of inspired Gaming chief Russell Hoyle, UK SWP games by nature of the prize element have always led the need for a dedicated and specific type of game design. International skill games have traditionally not involved the prize element, other than perhaps through the provision of tournament prizes. Recently at Inspired we have worked hard with developers to build on the repeat play appeal that comes from games with high score tables, and encouraging local competition within a specific venue,” Hoyle told InterGame. Inspired has seen a number of games without licenses remain near the top of the popularity charts over the last two years, which proves that games with a great theme and the combination of delivering value for money and the elements of ‘near miss’ can make for a really compelling experience. Although Inspired would of course like to see players everywhere having a go on its itboxes, Hoyle believes that the traditional UK ‘pub quiz’ will never die. He told us: I believe there are many opportunities for us to develop applications that potentially link to the existing ‘pub quiz’ and indeed build on the fantastic success of such interactive success of such interactive formats in the pub.” Inspired now offers time based tournaments that see players competing for prizes building towards a final date. In addition, it has launches in-venue mini tournaments that see players compete for a guaranteed local prize. Inspired has undertaken a number of pieces of research to try and better understand its players. Hoyle said: We like to think that we have begun to build a picture of what works and doesn’t work across the itbox. On the grounds that we can never really understand all our players and outlets, we have recently added a feature called Managers Choice to the itbox.” This feature allows local staff to bring back one of the 100-plus games that have previously been on the itbox, which may have been removed over time to make way for new games. Inevitably, Inspired may have removed a local favourite from time to time and this feature allows the staff to bring it back for their customers’ benefit. After a long reign as most played game on itbox in the UK, Bullseye has been knocked off the top spot by new quiz game Nuts, less than a month since it launched. Since Inspired Broadcast Networks and IPC ignite! Joined forces to bring the men’s lifestyle brand to over 8,000 pubs across the UK, the Nuts quiz has become the itbox’s most played game. There are historical and current examples of unlicensed games which to do not rely on license for their success. Clearly a good license enhances a good game, but there are many examples of good license that don’t work too! Built and designed by inspired, the Nuts-branded skill game captures the essence of the brand and features a range of franchises direct from the magazine, along with celebrity pictures and content exclusive to the itbox. As well as providing the Nuts brand with exposure in pubs across the country, the game and itbox are marketed in Nuts and Loaded magazines and the IPC ignite! Portfolio of websites. She concluded: The partnership between Nuts and the itbox has been one of our most successful do date. We’re thrilled at the phenomenal popularity of the game among Britain’s pub goers, but not surprised. Nuts is a brand perfectly matched to our core audience and proves testament to the opportunities presented by the itbox.” As a company, Games Media invests in market research and strives to understand player preference, motivation, aspiration and expectation. On-site research, focus groups, online research and internal player panels are all approaches Games Media uses in providing the development team with the right market data to evolve games design. We have a pretty good idea who our players are, but there is still a lot we cab learn,” he admitted. Davis believes that expertise, experience, knowledge and focus differentiate Games Media from its competitors. We concentrate purely on games design and sales and marketing. We have no other business activity distractions such as manufacturing or operating, which leaves us free to concentrate resource on what we are good at – designing and developing compelling games,” he told us. Games Media has a number of overseas developments in play at the moment. One major focus is on the Australasian market and Games Media SWP content is already featured on terminals in this market. We will be making further announcements regarding our overseas activities in the near future,” Davies concluded. FatSpanner is one of a handful of companies that is totally dedicated to the UK SWP market and since its inception in 2002 has made some major contributions to this growing sector. Germaine Ash, a founder director, was responsible for the shaping of this market even before then when, still at Maygay, she designed the cabinet which later became known as the itbox. A year later she designed the ground-breaking cabinet which was first manufactured under license by Games Warehouse and named the Paragon and a year after that she redeveloped it and FatSpanner sold the design rights of the Paragon 2 to Games Warehouse. Since then FatSpanner has designed and successfully marketed the SLM cabinet which was used for FatSpanner’s own SWP terminal FatBox, Channel 1’s alternative IND:E cabinet and Crown’s FOBT, totaling 1,500 cabinets to date. Licenses are very important but not indispensable. Particularly due to the number of games on one screen, the players may find it hard to choose a game. A license offers instant reorganization and will likely be selected above non-licensed games. The FatBox was intended as an alternative SWP terminal to the Paragon and the IND:E. offering the operator the choice to purchase an SWP machine which doesn’t require an annual license fee or a pay as you go” smart card. The first FatBox machines were developed as rebuilds on used Maygay Evolution and JPMproteus cabinets. Following the completion of the SLIM cabinet, the FatBox has also been sold as a new machine and to date approximately 500 FatBox machines have been produced. The OPEN terminal is designed to be networked and can offer upload (game and performance data) and download (new game updates) capabilities via ADSL or just upload capabilities with GPRS. Additional features have also been include in the OPEN shell that will maximize the player’s experience and hopefully result in higher cashbox performance. The game has kept this position for almost two years and recent fierce competitions has threatened to change this. The Bullseye sequel, Bullseye Star Prize, just released, will hopefully help Bullseye regain its title. License are very important but not indispensable. Particularly due to the number of games on one screen, the player may find it hard to choose a game. A license offers instant recognition and will likely be selected above non-licensed games. However, as most developers will already know, a license can make a good game better, but won’t make a bad game good. We’re constantly looking at licensing options and so far have the UK SWP licenses for Bullseye, Blockbusters, Boggle, Violent Veg and Football Manager. The SWP market is unique to the UK. In other countries, due to the prizes on offer, SWP games would be classed as gaming machines and would therefore attract the same duties and approval processes and would ultimately have to perform as well as gaming machines to be successful. Even though UK SWP terminal performance has been improvements over time, it has never matched AWP figures. Therefore it is unlikely that SWPs will become available in other countries where legislation does not classify an SWP as a different product to an AWP. The SWP market is unique to the UK. In other countries, due to the prizes on offer, SWP games would be classed as gaming machines and would therefore attract the same duties and approval processes and would ultimately have to perform as well as gaming machines to be successful. Fatspanner is currently concentrating its efforts on the UK market only, which is still growing and has seen its terminals grow to approximately 20,000 units in the last few years. For this purpose, we have recently moved to new, larger premises which will allow us to comfortably manufacture up to 3,000 units per year, double our current production capacity.” |
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